AI Insights · Timothy · April 2022
Top 5 Trivia Games in Ecuador Q1 2022: Performance Insights
Discover the performance trends of the top 5 trivia games in Ecuador during Q1 2022, including weekly downloads, revenue, and active users.
In Q1 2022, the top 5 trivia games in Ecuador on a unified platform showed varied performance trends across weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared during this period.
Party Roulette: Group games saw a consistent increase in weekly downloads, starting from 229 in early January and peaking at 688 in the week of March 7. Revenue remained stable, hovering around $150-$200 weekly, with a slight peak at $202 in the final week of December. Active users experienced a gradual rise from 6.6K in early January to 8.1K by early March.
Kahoot! Play & Create Quizzes enjoyed a strong start with a significant increase in downloads, reaching a high of 2.2K in late January. Weekly revenue varied, peaking at $216 in early February and maintaining around $100-$200 in most weeks. Active user numbers remained strong, starting at 11.4K in late December and reaching a high of 16.8K in mid-January before stabilizing around 13K by the end of March.
Peak - Brain Training experienced modest weekly downloads, generally under 100, with a slight peak at 76 in mid-January and mid-March. Revenue showed fluctuations, peaking at $166 in early January and around $140 in late February and early March. Active users increased from 4.2K in late December to 7.6K by the end of March, showing a positive trend.
Elevate - Brain Training Games had relatively low weekly downloads, peaking at 141 in late January. Revenue saw a peak of $213 in mid-January but generally stayed below $100 for most weeks. Active users showed a slight increase from 397 in late December to 482 by the end of January, with numbers stabilizing around 340-350 towards the end of March.
Trivia Crack had the highest weekly downloads among the top 5, peaking at 4.2K in early January. Revenue fluctuated, with a peak of $125 in mid-February and generally staying above $30. Active users saw a decline from 13.5K in late December to around 12.1K by the end of March, with a mid-quarter dip reaching as low as 9.8K in late February.
These insights highlight the varying success and engagement levels of the top trivia games in Ecuador. For more detailed data and further insights, visit Sensor Tower.